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UIST
1993
ACM
15 years 8 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
CASES
2007
ACM
15 years 8 months ago
Recursive function data allocation to scratch-pad memory
This paper presents the first automatic scheme to allocate local (stack) data in recursive functions to scratch-pad memory (SPM) in embedded systems. A scratch-pad is a fast direct...
Angel Dominguez, Nghi Nguyen, Rajeev Barua
CGO
2007
IEEE
15 years 8 months ago
Shadow Profiling: Hiding Instrumentation Costs with Parallelism
In profiling, a tradeoff exists between information and overhead. For example, hardware-sampling profilers incur negligible overhead, but the information they collect is consequen...
Tipp Moseley, Alex Shye, Vijay Janapa Reddi, Dirk ...
CANDC
2009
ACM
15 years 8 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
162
Voted
AINA
2004
IEEE
15 years 8 months ago
An Efficient Clustered Architecture for P2P Networks
Peer-to-peer (P2P) computing offers many attractive features, such as self-organization, load-balancing, availability, fault tolerance, and anonymity. However, it also faces some ...
Juan Li, Son T. Vuong
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