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PODC
2000
ACM
15 years 8 months ago
Garbage collection of timestamped data in Stampede
Stampede is a parallel programming system to facilitate the programming of interactive multimedia applications on clusters of SMPs. In a Stampede application, a variable number of...
Rishiyur S. Nikhil, Umakishore Ramachandran
SIGGRAPH
2000
ACM
15 years 8 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich
SIGGRAPH
2000
ACM
15 years 8 months ago
Interactive manipulation of rigid body simulations
Physical simulation of dynamic objects has become commonplace in computer graphics because it produces highly realistic animations. In this paradigm the animator provides few phys...
Jovan Popovic, Steven M. Seitz, Michael Erdmann, Z...
ISCA
2010
IEEE
176views Hardware» more  ISCA 2010»
15 years 8 months ago
Forwardflow: a scalable core for power-constrained CMPs
Chip Multiprocessors (CMPs) are now commodity hardware, but commoditization of parallel software remains elusive. In the near term, the current trend of increased coreper-socket c...
Dan Gibson, David A. Wood
SIGGRAPH
1999
ACM
15 years 8 months ago
Real-Time Acoustic Modeling for Distributed Virtual Environments
Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom
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