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» Bottom-Up Visual Attention for Virtual Human Animation
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IJCAI
2007
13 years 10 months ago
Learning Policies for Embodied Virtual Agents through Demonstration
Although many powerful AI and machine learning techniques exist, it remains difficult to quickly create AI for embodied virtual agents that produces visually lifelike behavior. T...
Jonathan Dinerstein, Parris K. Egbert, Dan Ventura
HAPTICS
2005
IEEE
14 years 2 months ago
The Design and Evaluation of a Vibrotactile Progress Bar
We present an investigation into the use of Tactons to present progress information. Progress bars are common but must compete for screen space and visual attention with other vis...
Stephen A. Brewster, Alison King
IVA
2010
Springer
13 years 7 months ago
Interactive Motion Modeling and Parameterization by Direct Demonstration
Abstract. While interactive virtual humans are becoming widely used in education, training and therapeutic applications, building animations which are both realistic and parameteri...
Carlo Camporesi, Yazhou Huang, Marcelo Kallmann
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
14 years 2 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
BCSHCI
2007
13 years 10 months ago
Docile avatars: aesthetics, experience, and sexual interaction in Second Life
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Shaowen Bardzell, Jeffrey Bardzell