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» Brain-computer interfaces for communication and control
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USENIX
2003
13 years 9 months ago
Checkpoints of GUI-based Applications
We describe a new system, called guievict, that enables the graphical user interface (GUI) of any application to be transparently migrated to or replicated on another display with...
Victor C. Zandy, Barton P. Miller
CN
2006
161views more  CN 2006»
13 years 7 months ago
A multimedia traffic modeling framework for simulation-based performance evaluation studies
The emergence of high-speed communication systems has enabled the support of complex multimedia applications. The traffic patterns generated by such applications are likely to be ...
Assen Golaup, Hamid Aghvami
MOBISYS
2010
ACM
13 years 10 months ago
Characterizing the transport behaviour of the short message service
We build an efficient and reliable data transport protocol on top of the Short Message Service (SMS). We conduct a series of experiments to characterize SMS behaviour under bursty...
Earl Oliver
WSC
2004
13 years 9 months ago
An Architecture for Distributed Simulation Games
In this paper we present an architecture for internet-mediated simulation games. The challenge was to use today's state of the art technologies to provide a simulated environ...
Stijn-Pieter A. van Houten, Peter H. M. Jacobs
TCAD
2008
103views more  TCAD 2008»
13 years 7 months ago
Topology-Based Performance Analysis and Optimization of Latency-Insensitive Systems
Latency-insensitive protocols allow system-on-chip (SoC) engineers to decouple the design of the computing cores from the design of the intercore communication channels while follo...
Rebecca L. Collins, Luca P. Carloni