Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Cooperative design has been an integral part of many games. With the success of games like Left4Dead, many game designers and producers are currently exploring the addition of coo...
Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, ...
Human communication involves a number of nonverbal cues that are seemingly unintentional, unconscious, and automatic—both in their production and perception—and convey rich in...