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GAMEON
2000
15 years 4 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
111
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PERVASIVE
2007
Springer
15 years 8 months ago
Objects Calling Home: Locating Objects Using Mobile Phones
Locating physical items is a highly relevant application addressed by numerous systems. Many of these systems share the drawback that costly infrastructure must be installed before...
Christian Frank, Philipp Bolliger, Christof Rodune...
AAMAS
2008
Springer
15 years 2 months ago
A capabilities-based model for adaptive organizations
Multiagent systems have become popular over the last few years for building complex, adaptive systems in a distributed, heterogeneous setting. Multiagent systems tend to be more r...
Scott A. DeLoach, Walamitien H. Oyenan, Eric T. Ma...
136
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GECCO
2007
Springer
241views Optimization» more  GECCO 2007»
15 years 8 months ago
Binary ant algorithm
When facing dynamic optimization problems the goal is no longer to find the extrema, but to track their progression through the space as closely as possible. Over these kind of ov...
Carlos Fernandes, Agostinho C. Rosa, Vitorino Ramo...
SEMWEB
2007
Springer
15 years 8 months ago
Cultural Adaptivity for the Semantic Web
Our research explores the possibilities for factoring culture into user models, working towards cultural adaptivity in the semantic web. The aim is to represent the user’s positi...
Katharina Reinecke