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HCI
2009
13 years 4 months ago
Developing, Deploying and Assessing Usage of a Movie Archive System among Students of Film Studies
This paper describes our work in developing a movie browser application for students of Film Studies at our University. The aim of our work is to address the issues that arise when...
Nazlena Mohamad Ali, Alan F. Smeaton, Hyowon Lee, ...
CHI
2006
ACM
14 years 7 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
CHI
2005
ACM
14 years 7 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
CHI
2001
ACM
14 years 7 months ago
The impact of eye gaze on communication using humanoid avatars
In this paper we describe an experiment designed to investigate the importance of eye gaze in humanoid avatars representing people engaged in conversation. We compare responses to...
Maia Garau, Mel Slater, Simon Bee, Martina Angela ...
DAGM
2009
Springer
14 years 1 months ago
Active Structured Learning for High-Speed Object Detection
High-speed smooth and accurate visual tracking of objects in arbitrary, unstructured environments is essential for robotics and human motion analysis. However, building a system th...
Christoph H. Lampert, Jan Peters