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QEST
2006
IEEE
14 years 2 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
ICSOC
2009
Springer
13 years 6 months ago
Integrating Complex Events for Collaborating and Dynamically Changing Business Processes
Business processes must become agile, respond to changes in the business environment in a timely manner and quickly adapt themselves to new conditions. Event-Driven Business Proces...
Rainer von Ammon, Thomas Ertlmaier, Opher Etzion, ...
ICFP
2010
ACM
13 years 9 months ago
Functional pearl: every bit counts
We show how the binary encoding and decoding of typed data and typed programs can be understood, programmed, and verified with the help of question-answer games. The encoding of a...
Dimitrios Vytiniotis, Andrew Kennedy
CDC
2010
IEEE
130views Control Systems» more  CDC 2010»
13 years 3 months ago
Generalized efficiency bounds in distributed resource allocation
Game theory is emerging as a popular tool for distributed control of multiagent systems. In order to take advantage of these game theoretic tools the interactions of the autonomous...
Jason R. Marden, Tim Roughgarden
HICSS
2003
IEEE
104views Biometrics» more  HICSS 2003»
14 years 2 months ago
Does e-Business Modeling Really Help?
Many innovative e-business ideas are hardly understood by their stakeholders when articulated just by words. To create a better, also shared, understanding, and to enhance confid...
Jaap Gordijn, Hans Akkermans