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CIG
2005
IEEE
14 years 2 months ago
Nannon: A Nano Backgammon for Machine Learning Research
A newly designed game is introduced, which feels like Backgammon, but has a simplified rule set. Unlike earlier attempts at simplifying the game, Nannon maintains enough features a...
Jordan B. Pollack
SODA
2010
ACM
160views Algorithms» more  SODA 2010»
14 years 6 months ago
Solving Simple Stochastic Tail Games
Stochastic games are a natural model for open reactive processes: one player represents the controller and his opponent represents a hostile environment. The evolution of the syste...
Hugo Gimbert, Florian Horn
LICS
2009
IEEE
14 years 3 months ago
Winning Concurrent Reachability Games Requires Doubly-Exponential Patience
—We exhibit a deterministic concurrent reachability game PURGATORYn with n non-terminal positions and a binary choice for both players in every position so that any positional st...
Kristoffer Arnsfelt Hansen, Michal Koucký, ...
FUN
2010
Springer
254views Algorithms» more  FUN 2010»
14 years 1 months ago
Christmas Gift Exchange Games
The Christmas gift exchange is a popular party game played around Christmas. Each participant brings a Christmas present to the party, and a random ordering of the participants, ac...
Arpita Ghosh, Mohammad Mahdian
ATAL
2011
Springer
12 years 8 months ago
Maximum causal entropy correlated equilibria for Markov games
Motivated by a machine learning perspective—that gametheoretic equilibria constraints should serve as guidelines for predicting agents’ strategies, we introduce maximum causal...
Brian D. Ziebart, J. Andrew Bagnell, Anind K. Dey