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3DPVT
2004
IEEE
116views Visualization» more  3DPVT 2004»
14 years 1 months ago
Real-Time, Accurate Depth of Field using Anisotropic Diffusion and Programmable Graphics Cards
Computer graphics cameras lack the finite Depth of Field (DOF) present in real world ones. This results in all objects being rendered sharp regardless of their depth, reducing the...
Marcelo Bertalmío, Pere Fort, Daniel S&aacu...
TOG
2008
128views more  TOG 2008»
13 years 10 months ago
VirtualStudio2Go: digital video composition for real environments
We synchronize film cameras and LED lighting with off-the-shelf video projectors. Radiometric compensation allows displaying keying patterns and other spatial codes on arbitrary r...
Anselm Grundhöfer, Oliver Bimber
INFOCOM
2008
IEEE
14 years 4 months ago
Approximation Algorithms for Scheduling Real-Time Multicast Flows in Wireless LANs
—Abstract—In recent years, numerous large-scale Wireless LANs (WLAN) have been deployed all over the world. However, the shortage of non-interfering channels makes it a challen...
Yigal Bejerano, Dongwook Lee, Prasun Sinha, Lisa Z...
IPPS
2005
IEEE
14 years 3 months ago
End-to-End Quality of Service Management for Distributed Real-Time Embedded Applications
Many of the world’s most critical systems are distributed real-time embedded (DRE) systems, with missioncritical quality of service (QoS) requirements. However, because of their...
Prakash Manghwani, Joseph P. Loyall, Praveen Kaush...
RT
2005
Springer
14 years 3 months ago
Real Illumination from Virtual Environments
We introduce a method for actively controlling the illumination in a room so that it is consistent with a virtual world. In combination with a high dynamic range display, the syst...
Abhijeet Ghosh, Matthew Trentacoste, Helge Seetzen...