Think-aloud testing is a widely employed usability evaluation method, yet its use in practice is rarely studied. We report an explorative study of 14 think-aloud sessions, the aud...
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
CogentHelp is a prototype tool for authoring dynamically generated on-line help for applications with graphical user interfaces (GUIs) built using the tract Windowing Toolkit (AWT...
We describe a rhythmic interaction mechanism for mobile devices. A PocketPC with a three degree of freedom linear acceleration meter is used as the experimental platform for data ...
The development of computer-based devices for music control has created a need to study how spectators understand new performance technologies and practices. As a part of a larger...