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ACMDIS
2006
ACM
14 years 1 months ago
What do usability evaluators do in practice?: an explorative study of think-aloud testing
Think-aloud testing is a widely employed usability evaluation method, yet its use in practice is rarely studied. We report an explorative study of 14 think-aloud sessions, the aud...
Mie Nørgaard, Kasper Hornbæk
ACMACE
2005
ACM
14 years 1 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
SIGDOC
1997
ACM
13 years 11 months ago
CogentHelp: A Tool for Authoring Dynamically Generated Help for Java GUIs
CogentHelp is a prototype tool for authoring dynamically generated on-line help for applications with graphical user interfaces (GUIs) built using the tract Windowing Toolkit (AWT...
David E. Caldwell, Michael White
NORDICHI
2004
ACM
14 years 29 days ago
Rhythmic interaction with a mobile device
We describe a rhythmic interaction mechanism for mobile devices. A PocketPC with a three degree of freedom linear acceleration meter is used as the experimental platform for data ...
Vuokko Lantz, Roderick Murray-Smith
CHI
2009
ACM
14 years 8 months ago
Spectator understanding of error in performance
The development of computer-based devices for music control has created a need to study how spectators understand new performance technologies and practices. As a part of a larger...
A. Cavan Fyans, Michael Gurevich, Paul Stapleton