Building agents for a scenario such as the RoboCup simulation league requires not only methodologies for implementing high-level complex behavior, but also the careful and efficien...
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
1 We have constructed a team of intelligent agents that perform the tasks of an attack helicopter company for a synthetic battlefield environment used for running largescale milita...
Randall W. Hill Jr., Johnny Chen, Jonathan Gratch,...
In this paper, we present a multi-layered architecture for spatial and temporal agents. The focus is laid on the declarativity of the approach, which makes agent scripts expressive...
Frieder Stolzenburg, Oliver Obst, Jan Murray, Bj&o...