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» COMCON: Use Cases for Virtual Future Networks
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NETGAMES
2006
ACM
14 years 1 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
ARCSF
2008
13 years 9 months ago
Probabilistic Prediction of Student Affect from Hand Gestures
Abstract-- Affective information is vital for effective human-tohuman communication. Likewise, human-to-computer communication could be potentiated by an "affective barometer&...
Abdul Rehman Abbasi, Matthew N. Dailey, Nitin V. A...
ICS
1999
Tsinghua U.
13 years 12 months ago
Fast cluster failover using virtual memory-mapped communication
This paper proposes a novel way to use virtual memorymapped communication (VMMC) to reduce the failover time on clusters. With the VMMC model, applications’ virtual address spac...
Yuanyuan Zhou, Peter M. Chen, Kai Li
SYSTOR
2010
ACM
14 years 13 days ago
Design and implementation of a generic resource sharing virtual time dispatcher
Virtual machine monitors, especially when used for server consolidation, need to enforce a predefined sharing of resources among the running virtual machines. We propose a new me...
Tal Ben-Nun, Yoav Etsion, Dror G. Feitelson
ICC
2007
IEEE
14 years 1 months ago
MobiSplit in a Virtualized, Multi-Device Environment
—This paper details a novel architecture, MobiSplit [17], for managing mobility in future IP based networks. The architecture separates mobility management in two levels, local a...
Julien Abeillé, Rui L. Aguiar, Joao Gir&ati...