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ICCS
2005
Springer
14 years 3 months ago
Introducing Design Patterns, Graphical User Interfaces and Threads Within the Context of a High Performance Computing Applicatio
The cross fertilization of methods and techniques between different subject areas in the undergraduate curriculum is a challenge, especially at the more advanced levels. This paper...
James Roper, Alistair P. Rendell
SIGCSE
2010
ACM
150views Education» more  SIGCSE 2010»
14 years 3 months ago
Expanding the frontiers of computer science: designing a curriculum to reflect a diverse field
While the discipline of computing has evolved significantly in the past 30 years, Computer Science curricula have not as readily adapted to these changes. In response, we have rec...
Mehran Sahami, Alex Aiken, Julie Zelenski
ICCS
2001
Springer
14 years 2 months ago
Developing Components and Curricula for a Research-Rich Undergraduate Degree in Computational Physics
Abstract. A four-year undergraduate curriculum leading to a Bachelor’s degree in Computational Physics is described. The courses, texts, and seminars are research- and Web-rich, ...
Rubin H. Landau
SIGCSE
2002
ACM
118views Education» more  SIGCSE 2002»
13 years 9 months ago
A proposed undergraduate bioinformatics curriculum for computer scientists
Bioinformatics is a new and rapidly evolving discipline that has emerged from the fields of experimental molecular biology and biochemistry, and from the the artificial intelligen...
Travis E. Doom, Michael L. Raymer, Dan E. Krane, O...
ITICSE
2003
ACM
14 years 3 months ago
Teaching undergraduate software design in a liberal arts environment using RoboCup
Most large research universities include a software design or software development course as a required or elective component of an undergraduate computer science major. For vario...
Timothy Huang, Frank Swenton