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AAI
2002
161views more  AAI 2002»
13 years 7 months ago
Scripting Affective Communication with Life-Like Characters in Web-Based Interaction Systems
In this paper, we discuss scripting tools that aim at facilitating the design of web-based interactions with animated characters capable of affective communication. Specifically, ...
Helmut Prendinger, Sylvain Descamps, Mitsuru Ishiz...
KI
2007
Springer
14 years 1 months ago
Bridging the Sense-Reasoning Gap Using DyKnow: A Knowledge Processing Middleware Framework
To achieve complex missions an autonomous unmanned aerial vehicle (UAV) operating in dynamic environments must have and maintain situational awareness. This can be achieved by cont...
Fredrik Heintz, Piotr Rudol, Patrick Doherty
IDEAL
2005
Springer
14 years 1 months ago
Combining Influence Maps and Cellular Automata for Reactive Game Agents
Agents make up an important part of game worlds, ranging from the characters and monsters that live in the world to the armies that the player controls. Despite their importance, a...
Penelope Sweetser, Janet Wiles
MATES
2005
Springer
14 years 1 months ago
Semantic Methods for P2P Query Routing
Knowledge sharing in a virtual organization requires a knowledge life cycle including knowledge provisioning, terminology alignment, determination of resource location, query routi...
Alexander Löser, Steffen Staab, Christoph Tem...
GECCO
2006
Springer
177views Optimization» more  GECCO 2006»
13 years 11 months ago
Hyper-ellipsoidal conditions in XCS: rotation, linear approximation, and solution structure
The learning classifier system XCS is an iterative rulelearning system that evolves rule structures based on gradient-based prediction and rule quality estimates. Besides classifi...
Martin V. Butz, Pier Luca Lanzi, Stewart W. Wilson