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GRAPHICSINTERFACE
2009
13 years 7 months ago
Separability of spatial manipulations in multi-touch interfaces
Multi-touch interfaces allow users to translate, rotate, and scale digital objects in a single interaction. However, this freedom represents a problem when users intend to perform...
Miguel A. Nacenta, Patrick Baudisch, Hrvoje Benko,...
TOG
2010
117views more  TOG 2010»
13 years 4 months ago
Stable inverse dynamic curves
2d animation is a traditional but fascinating domain that has recently regained popularity both in animated movies and video games. This paper introduces a method for automaticall...
Alexandre Derouet-Jourdan, Florence Bertails-Desco...
TOG
2010
117views more  TOG 2010»
13 years 4 months ago
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles
Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual desi...
Damien Rohmer, Tiberiu Popa, Marie-Paule Cani, Ste...
GRAPHICSINTERFACE
2011
13 years 1 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
VISUALIZATION
2005
IEEE
14 years 3 months ago
Particle and Texture Based Spatiotemporal Visualization of Time-Dependent Vector Fields
We propose a hybrid particle and texture based approach for the visualization of time-dependent vector fields. The underlying spacetime framework builds a dense vector field rep...
Daniel Weiskopf, Frederik Schramm, Gordon Erlebach...