Sciweavers

457 search results - page 10 / 92
» Camera-based interactions for augmented reality
Sort
View
AFRIGRAPH
2001
ACM
13 years 11 months ago
Interacting with spatially augmented reality
Traditional user interfaces for off-the-desktop applications are designed to display the output on flat 2D surfaces while the input is with 2D or 3D devices. In this paper, we foc...
Ramesh Raskar, Kok-Lim Low
UIST
2005
ACM
14 years 1 months ago
Supporting interaction in augmented reality in the presence of uncertain spatial knowledge
A significant problem encounteredwhen building Augmented Reality (AR) systems is that all spatial knowledge about the world has uncertainty associated with it. This uncertainty m...
Enylton Machado Coelho, Blair MacIntyre, Simon Jul...
VR
2008
IEEE
277views Virtual Reality» more  VR 2008»
13 years 7 months ago
Hybrid Feature Tracking and User Interaction for Markerless Augmented Reality
We describe a novel markerless camera tracking approach and user interaction methodology for augmented reality (AR) on unprepared tabletop environments. We propose a real-time sys...
Taehee Lee 0002, Tobias Höllerer
ICMI
2003
Springer
143views Biometrics» more  ICMI 2003»
14 years 24 days ago
Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality
We describe an approach to 3D multimodal interaction in immersive augmented and virtual reality environments that accounts for the uncertain nature of the information sources. The...
Edward C. Kaiser, Alex Olwal, David McGee, Hrvoje ...
IJVR
2008
171views more  IJVR 2008»
13 years 7 months ago
The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Rea
Virtual Human Character movement is very essential on virtual reality game in order to perform natural or emotional movement. Basically, numerous researchers focusing on movements ...
Ahmad Hoirul Basori, Daut Daman, Mohd Shahrizal Su...