We empirically assess the implications of fixed terminals for hypergraph partitioning heuristics. Our experimental testbed incorporates a leading-edge multilevel hypergraph partit...
Andrew E. Caldwell, Andrew B. Kahng, Igor L. Marko...
Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
—We present and analyze two new communication libraries, cudaMPI and glMPI, that provide an MPI-like message passing interface to communicate data stored on the graphics cards of...
Handling concurrency using a shared memory and locks is tedious and error-prone. One solution is to use message passing instead. We study here a particular, contract-based flavor ...
- Pervasive computing is an emerging technology that brings new dimensions to distributed computing; it uses a wide variety of smart, ubiquitous devices throughout an individual’...
David Levine, Renjith Thomas, Farhad Kamangar, Ger...