This paper studies quantum Arthur–Merlin games, which are Arthur–Merlin games in which Arthur and Merlin can perform quantum computations and Merlin can send Arthur quantum in...
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
This paper explores a method for re-sequencing an existing set of animation, specifically motion capture data, to generate new motion. Re-using animation is helpful in designing ...
We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During off-line processing, the close in...
Hubert P. H. Shum, Taku Komura, Masashi Shiraishi,...
This paper presents a novel robust watermarking algorithm for 3D skinning mesh animations by embedding the watermark in skin weights in addition to key frames. This method can be ...