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CAPTECH
1998
Springer
13 years 11 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
KDD
2001
ACM
216views Data Mining» more  KDD 2001»
14 years 7 months ago
Real world performance of association rule algorithms
This study compares five well-known association rule algorithms using three real-world datasets and an artificial dataset. The experimental results confirm the performance improve...
Zijian Zheng, Ron Kohavi, Llew Mason
AMDO
2004
Springer
14 years 27 days ago
Human Body Analysis with Biomechanics Criteria
Today in many applications the study of human movement using a computer vision and graphics techniques is very useful. One of these applications is the three-dimensional reconstruc...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
ASPLOS
2006
ACM
14 years 1 months ago
Temporal search: detecting hidden malware timebombs with virtual machines
Worms, viruses, and other malware can be ticking bombs counting down to a specific time, when they might, for example, delete files or download new instructions from a public we...
Jedidiah R. Crandall, Gary Wassermann, Daniela A. ...
ACMACE
2007
ACM
13 years 11 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche