This paper reports the application of evolutionary computation in the automatic generation of a neural network architecture.It is a usual practice to use trial and error to find a...
E. Vonk, Lakhmi C. Jain, L. P. J. Veelenturf, R. J...
As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tac...
In this work we explore how the complexity of a problem domain affects the performance of evolutionary search using a performance-based restart policy. Previous research indicates...
Assembly line balancing problem (ALBP) means assigning a series of task elements to uniform sequential stations under certain restrictions. This paper considers a special type of ...
In many regression learning algorithms for fuzzy rule bases it is not possible to define the error measure to be optimized freely. A possible alternative is the usage of global o...