In this paper, we present a method to speed up video encoding of GPU rendered scenes. Modern video codecs, like H.264/AVC, are based on motion compensation and support partitionin...
In this work we recall attention to problems that arise in a client-server setting with server-side rendering and propose a practical method for accelerated high-quality render-st...
This paper presents a new automatic approach to building a videorama with shallow depth of field. We stitch the static background of video frames and render the dynamic foreground...
Abstract Long scenes can be imaged by mosaicing multiple images from cameras scanning the scene. We address the case of a video camera scanning a scene while moving in a long path,...
Abstract. The presence of noise renders the classical factorization method almost impractical for real-world multi-body motion tracking problems. The main problem stems from the ef...