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FSTTCS
2005
Springer
14 years 2 months ago
Semiperfect-Information Games
Much recent research has focused on the applications of games with ω-regular objectives in the control and verification of reactive systems. However, many of the game-based model...
Krishnendu Chatterjee, Thomas A. Henzinger
WOSP
2004
ACM
14 years 2 months ago
Early performance testing of distributed software applications
Performance characteristics, such as response time, throughput and scalability, are key quality attributes of distributed applications. Current practice, however, rarely applies s...
Giovanni Denaro, Andrea Polini, Wolfgang Emmerich
ASWSD
2004
Springer
14 years 2 months ago
Simulink Integration of Giotto/TDL
The paper first presents the integration options of what we call the Timing Description Language (TDL) with MathWorks' Simulink tools. Based on the paradigm of logical executi...
Wolfgang Pree, Gerald Stieglbauer, Josef Templ
OOPSLA
2004
Springer
14 years 2 months ago
Practical predicate dispatch
Predicate dispatch is an object-oriented (OO) language mechanism for determining the method implementation to be invoked upon a message send. With predicate dispatch, each method ...
Todd D. Millstein
SRDS
2003
IEEE
14 years 1 months ago
Modeling and Detecting Failures in Next-generation Distributed Multimedia Applications
In this paper we investigate dependability issues of nextgeneration distributed multimedia applications. Examples of such applications are autonomous vehicle control, telemedicine...
Domenico Cotroneo, Cristiano di Flora, Generoso Pa...