The concept of diversity was successfully introduced for recommender-systems. By displaying results that are not only similar to a target problem but also diverse among themselves,...
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
This paper presents an application of Hierarchical Transition Network (HTN) planning to a squad-based military simulation. The hierarchical planner produces collaborative plans fo...
The vast majority of research on AI planning has focused on automated plan recognition, in which a planning agent is provided with a set of inputs that include an initial goal (or ...
In many AI settings an agent is comprised of both actionplanning and action-execution components. We examine the relationship between the precision of the execution component, the...