While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
Currently, among the fastest approaches to AI task planning we find many forward-chaining heuristic planners, as FF. Most of their good performance comes from the use of domain-i...
In this paper we apply a general account of practical reasoning to arguing about legal cases. In particular, we describe how the reasoning in one very well known property law case...
Katie Atkinson, Trevor J. M. Bench-Capon, Peter Mc...
Case-based planning (CBP) systems are based on the idea of reusing past successful plans for solving new problems. Previous research has shown the ability of meta-reasoning approac...
In this paper we present an approach for reducing the memory footprint requirement of temporal difference methods in which the set of states is finite. We use case-based generaliza...