Digitizing real-life objects via range scanners, stereo vision or tactile sensors usually requires the composition of multiple range images. In this paper we exploit intensity ima...
Gerhard H. Bendels, Patrick Degener, Roland Wahl, ...
In this paper, we introduce a general framework for microdata and three disclosure risk measures (minimal, maximal and weighted). We classify the attributes from a given microdata...
Traian Marius Truta, Farshad Fotouhi, Daniel C. Ba...
We investigate the design of iterative, limited-precision mechanisms for single-good auctions with dominant strategy equilibria. Our aim is to design mechanisms that minimize the ...
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key challenge for texture mapping is how to store and manage large textures on graphics ...
This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-seco...