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» Challenges for Network Computer Games
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139
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CEC
2009
IEEE
15 years 9 months ago
On-line neuroevolution applied to The Open Racing Car Simulator
— The application of on-line learning techniques to modern computer games is a promising research direction. In fact, they can be used to improve the game experience and to achie...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
131
Voted
ISMAR
2007
IEEE
15 years 8 months ago
Face-to-Face Tabletop Remote Collaboration in Mixed Reality
This paper proposes a novel remote face-to-face Mixed Reality (MR) system that enables two people in distant places to share MR space. Challenging issues to realize such an MR sys...
Shinya Minatani, Itaru Kitahara, Yoshinari Kameda,...
EDUTAINMENT
2006
Springer
15 years 6 months ago
Haptic Puppetry for Interactive Games
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
Sujeong Kim, Xinyu Zhang, Young J. Kim
123
Voted
SBP
2012
Springer
13 years 10 months ago
Lessons Learned in Using Social Media for Disaster Relief - ASU Crisis Response Game
In disasters such as the earthquake in Haiti and the tsunami in Japan, people used social media to ask for help or report injuries. The popularity, efficiency, and ease of use of s...
Mohammad Ali Abbasi, Shamanth Kumar, Jose Augusto ...
112
Voted
AE
2001
Springer
15 years 7 months ago
Evolving Objects: A General Purpose Evolutionary Computation Library
This paper presents the evolving objects library (EOlib), an object-oriented framework for evolutionary computation (EC) that aims to provide a flexible set of classes to build EC...
Maarten Keijzer, Juan J. Merelo Guervós, Gu...