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SAGT
2010
Springer
160views Game Theory» more  SAGT 2010»
13 years 6 months ago
How Do You Like Your Equilibrium Selection Problems? Hard, or Very Hard?
The PPAD-completeness of Nash equilibrium computation is taken as evidence that the problem is computationally hard in the worst case. This evidence is necessarily rather weak, in ...
Paul W. Goldberg
ROBOCUP
2004
Springer
122views Robotics» more  ROBOCUP 2004»
14 years 29 days ago
A Vision Based System for Goal-Directed Obstacle Avoidance
We present a complete system for obstacle avoidance for a mobile robot. It was used in the RoboCup 2003 obstacle avoidance challenge in the Sony Four Legged League. The system enab...
Jan Hoffmann, Matthias Jüngel, Martin Lö...
CHI
2006
ACM
14 years 8 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
CHI
2004
ACM
14 years 8 months ago
Objectively evaluating entertainment technology
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating entertainment technology is challengin...
Regan L. Mandryk
IV
2009
IEEE
107views Visualization» more  IV 2009»
14 years 2 months ago
Multiscale Visual Analysis of Lexical Networks
A lexical network is a very useful resource for natural language processing systems. However, building high quality lexical networks is a complex task. “Jeux de mots” is a web...
Guillaume Artignan, Mountaz Hascoët, Mathieu ...