Textural appearance of many real word materials is not static but shows progress in time. If such a progress is spatially and temporally homogeneous these materials can be represe...
Fast distributed cosimulation is a challenging problem for the embedded system design. The main theme of this paper is to increase simulation speed by reducing the frequency of in...
Soonhoi Ha, Sungchan Kim, Chan-Eun Rhee, Hyunguk J...
Clipping is a necessary signal processing operation in many realtime audio applications, yet it often reduces the sound quality of the signal. The recently proposed perception-bas...
Bruno Defraene, Toon van Waterschoot, Moritz Diehl...
This paper presents the architecture and protocols of SMesh, a completely transparent wireless mesh system that offers seamless, fast handoff, supporting VoIP and other real-time ...
Yair Amir, Claudiu Danilov, Michael Hilsdale, Ralu...
This paper proposes a novel method of achieving fast networking in hosted virtual machine (VM) environments. This method, called socket-outsourcing, replaces the socket layer in a...