Sciweavers

160 search results - page 18 / 32
» Change Happens!
Sort
View
NETGAMES
2006
ACM
14 years 3 months ago
A new approach on wearable game design and its evaluation
As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, p...
Christian Bertelsmeyer, Erik Koch, Alexander H. Sc...
NORDICHI
2006
ACM
14 years 3 months ago
Designing familiar open surfaces
While participatory design makes end-users part of the design process, we might also want the resulting system to be open for interpretation, appropriation and change over time to...
Kristina Höök
OZCHI
2006
ACM
14 years 3 months ago
Transient life: collecting and sharing personal information
Millions of people post personal information on the internet, yet the actual information varies greatly. Some pieces are extremely brief, others are highly detailed. Some focus on...
Stephanie Smale, Saul Greenberg
CIG
2005
IEEE
14 years 3 months ago
How to Protect Peer-to-Peer Online Games from Cheats
Abstract- Recently, P2P (peer-to-peer) online game systems have attracted a great deal of public attention. They work without central servers, thus, the maintenance and organizatio...
Haruhiro Yoshimoto, Rie Shigetomi, Hideki Imai
CSB
2005
IEEE
145views Bioinformatics» more  CSB 2005»
14 years 3 months ago
Classification Methods for HIV-1 Medicated Neuronal Damage
HIV-1-associated dementia (HAD) is the most devastating disease happened in the central nervous system of AIDS patients. Neuronal damage, the early indicator of HAD, under differe...
Mengjun Wang, Jialin Zheng, Zhengxin Chen, Yong Sh...