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IPCCC
2006
IEEE
15 years 10 months ago
OS-aware tuning: improving instruction cache energy efficiency on system workloads
Low power has been considered as an important issue in instruction cache (I-cache) designs. Several studies have shown that the I-cache can be tuned to reduce power. These techniq...
Tao Li, Lizy K. John
ASSETS
2006
ACM
15 years 10 months ago
American sign language recognition in game development for deaf children
CopyCat is an American Sign Language (ASL) game, which uses gesture recognition technology to help young deaf children practice ASL skills. We describe a brief history of the game...
Helene Brashear, Valerie L. Henderson, Kwang-Hyun ...
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COMPGEOM
2006
ACM
15 years 10 months ago
Provably good sampling and meshing of Lipschitz surfaces
In the last decade, a great deal of work has been devoted to the elaboration of a sampling theory for smooth surfaces. The goal was to ensure a good reconstruction of a given surf...
Jean-Daniel Boissonnat, Steve Oudot
VISUALIZATION
2005
IEEE
15 years 9 months ago
Streaming Meshes
Recent years have seen an immense increase in the complexity of geometric data sets. Today’s gigabyte-sized polygon models can no longer be completely loaded into the main memor...
Martin Isenburg, Peter Lindstrom
SIGECOM
2005
ACM
134views ECommerce» more  SIGECOM 2005»
15 years 9 months ago
Congestion games with failures
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of congestion games to allow for facility failures. In a basic CGF (BCGF) agents ...
Michal Penn, Maria Polukarov, Moshe Tennenholtz