This paper focuses on the mapping strategies in the interface design for the Expression Synthesis Project (ESP). The goal of ESP is to use the metaphor of driving to allow non-exp...
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
Standard tournament selection samples individuals with replacement. The sampling-with-replacement strategy has its advantages but also has issues. One of the commonly recognised i...
Huayang Xie, Mengjie Zhang, Peter Andreae, Mark Jo...
This paper addresses the problem of active model selection for nonlinear dynamical systems. We propose a novel learning approach that selects the most informative subset of time-d...
Alberto Giovanni Busetto, Cheng Soon Ong, Joachim ...
— As part of a program to find methods of reducing spatial interference in multi-robot systems, we propose the Interaction Grid (IG), a generalization of the Occupancy Grid that...