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ICCCN
2007
IEEE
16 years 6 days ago
Infrastructure for Cross-Layer Designs Interaction
Abstract—The current system design of mobile ad hoc networks (MANET), derived from their traditional fixed counterparts, cannot fully meet the requirements inherent to the dynam...
Zhijiang Chang, Georgi Gaydadjiev, Stamatis Vassil...
EMSOFT
2005
Springer
15 years 11 months ago
Real-time interfaces for interface-based design of real-time systems with fixed priority scheduling
The central idea behind interface-based design is to describe components by a component interface. In contrast to a component description that describes what a component does, a c...
Ernesto Wandeler, Lothar Thiele
DIGRA
2005
Springer
15 years 11 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
HICSS
2006
IEEE
118views Biometrics» more  HICSS 2006»
15 years 12 months ago
Exploiting Mobile Agents for Structured Distributed Software-Implemented Fault Injection
Embedded distributed real-time systems are traditionally used in safety-critical application areas such as avionics, healthcare, and the automotive sector. Assuring dependability ...
Thomas M. Galla, Karin Anna Hummel, Burkhard Peer
ICRA
2006
IEEE
106views Robotics» more  ICRA 2006»
15 years 12 months ago
An Improved Method for the Geometrical Calibration of Parallelogram-based Parallel Robots
: This paper presents an improved method for the geometrical calibration of parallel robots for which the structure is based upon some parallelogram mechanisms. Its originality is ...
Ludovic Savoure, Patrick Maurine, David Corbel, S&...