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CHI
2007
ACM
15 years 10 months ago
Social responses to virtual humans: implications for future interface design
Do human-human social interactions carry over to humanvirtual human social interactions? How does this affect future interface designers? We replicated classical tests of social i...
Catherine A. Zanbaka, Amy Catherine Ulinski, Paula...
SIAMIS
2011
15 years 26 days ago
Large Scale Bayesian Inference and Experimental Design for Sparse Linear Models
Abstract. Many problems of low-level computer vision and image processing, such as denoising, deconvolution, tomographic reconstruction or superresolution, can be addressed by maxi...
Matthias W. Seeger, Hannes Nickisch
DIGRA
2005
Springer
15 years 11 months ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
HUC
2009
Springer
15 years 10 months ago
ViridiScope: design and implementation of a fine grained power monitoring system for homes
A key prerequisite for residential energy conservation is knowing when and where energy is being spent. Unfortunately, the current generation of energy reporting devices only prov...
Younghun Kim, Thomas Schmid, Zainul Charbiwala, Ma...
CHI
1999
ACM
15 years 10 months ago
Design Guidelines for Landmarks to Support Navigation in Virtual Environments
not abstract asymmetry: different sides looks different clumps different from ”data objects” need grid structure, alignment [Design Guidelines for Landmarks to Support Navigati...
Norman G. Vinson