The current surge of interest in virtual worlds suggests they are poised to make an evolutionary leap to the workplace, as instant messaging did a decade ago. In recent work we ha...
On the basis of a longitudinal field study of domestic communication, we report some essential constituents of the user experience of awareness of others who are distant in space ...
Steve Howard, Jesper Kjeldskov, Mikael B. Skov, Ka...
Nowadays multi-user VR systems are mostly aimed to social interaction, whereas exploitation of shared virtual environment for educational purposes has been mainly left aside. We i...
At the intersection of tele-robotics, computer networking, and human social interaction we have chosen to explore an area we identifyas personal tele-embodiment. At the core of th...
Distributed teams are increasingly common in today's workplace. For these teams, face-to-face meetings where members can most easily build trust are rare and often cost-prohi...
Jason B. Ellis, Kurt Luther, Katherine Bessi&egrav...