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CHI
2009
ACM
16 years 6 months ago
Acquiring a professional "second life": problems and prospects for the use of virtual worlds in business
The current surge of interest in virtual worlds suggests they are poised to make an evolutionary leap to the workplace, as instant messaging did a decade ago. In recent work we ha...
Jason B. Ellis, Katherine Bessière, Wendy A...
CHI
2006
ACM
16 years 17 hour ago
Negotiating presence-in-absence: contact, content and context
On the basis of a longitudinal field study of domestic communication, we report some essential constituents of the user experience of awareness of others who are distant in space ...
Steve Howard, Jesper Kjeldskov, Mikael B. Skov, Ka...
IV
2000
IEEE
99views Visualization» more  IV 2000»
15 years 10 months ago
DILEWA: The DIstributed Learning Environment Without Avatars
Nowadays multi-user VR systems are mostly aimed to social interaction, whereas exploitation of shared virtual environment for educational purposes has been mainly left aside. We i...
Michal Masa, Jiri Zara
ICRA
1998
IEEE
107views Robotics» more  ICRA 1998»
15 years 10 months ago
Designing Personal Tele-Embodiment
At the intersection of tele-robotics, computer networking, and human social interaction we have chosen to explore an area we identifyas personal tele-embodiment. At the core of th...
Eric Paulos, John F. Canny
ACMDIS
2008
ACM
15 years 8 months ago
Games for virtual team building
Distributed teams are increasingly common in today's workplace. For these teams, face-to-face meetings where members can most easily build trust are rare and often cost-prohi...
Jason B. Ellis, Kurt Luther, Katherine Bessi&egrav...