Abstract. Similarly to institutions in human societies, Electronic Institutions (EI) provide structured frameworks for Multi-Agent Systems (MAS) to regulate agents' interactio...
Abstract. "Web 2.0" is a term frequently mentioned in media - apparently, applications such as Wikipedia, Social Network Services, Online Shops with integrated recommende...
Abstract. The Web is a vibrant environment for innovation in computer science, AI, and social interaction; these innovations come in such great number and speed that it is unlikely...
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
Massively Multiplayer Online Games continue to grow and attract more users. The social aspect of MMOs differentiates them from single person games, increase user loyalty and often...