As computer networks improve, more social and work interactions are carried out "virtually" by geographically separated group members. In this paper we discuss the desig...
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
Group recommender systems introduce a whole set of new challenges for recommender systems research. The notion of generating a set of recommendations that will satisfy a group of ...
Existing research addresses how designers create tools to support improvisation, yet little research explores how improvisation offers tools to support design work. This paper exp...
This paper reports on the emergent use of lightweight text chat to provide important grounding and facilitation information in a large, distributed, ad-hoc group of researchers pa...
Jeremy P. Birnholtz, Thomas A. Finholt, Daniel B. ...