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CHI
2009
ACM
14 years 1 months ago
Getting sidetracked: display design and occasioning photo-talk with the photohelix
In this paper we discuss some of our recent research work designing tabletop interfaces for co-located photo sharing. We draw particular attention to a specific feature of an inte...
Otmar Hilliges, David Shelby Kirk
HCI
2007
13 years 10 months ago
Designing a Direct Manipulation HUD Interface for In-Vehicle Infotainment
This paper introduces a novel design approach for an automotive direct manipulation interface. The proposed design, as applied in a fullwindshield Head-Up Display system, aims to i...
Vassilis Charissis, Martin Naef, Stylianos Papanas...
CHI
2009
ACM
14 years 9 months ago
Leveraging open-source software in the design and development process
This paper presents a case study of the NASA Ames Research Center HCI Group's design and development of a problem reporting system for NASA's next generation vehicle (to...
Collin Green, Irene Tollinger, Christian Ratterman...
CHI
2006
ACM
14 years 9 months ago
"LINC-ing" the family: the participatory design of an inkable family calendar
Families must continually organize, plan, and stay aware of the activities of their households in order to coordinate everyday life. Despite having organization schemes, many peop...
Carman Neustaedter, A. J. Bernheim Brush
CHI
2006
ACM
14 years 9 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff