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SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
14 years 3 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
CG
2000
Springer
13 years 9 months ago
Bringing the introductory computer graphics course into the 21st century
The field of computer graphics has matured greatly since the formal statement of the introductory undergraduate course for computer science majors was created for ACM/IEEE Curricu...
Rosalee Wolfe
SIGCSE
2000
ACM
121views Education» more  SIGCSE 2000»
14 years 2 months ago
Powers of 10: the case for changing the first course in computer graphics
The growing maturity of computer graphics technology now makes it possible to view the introductory graphics course in a general computer science curriculum in a new light. Instea...
Steve Cunningham
SIGCSE
2003
ACM
141views Education» more  SIGCSE 2003»
14 years 3 months ago
Teaching objects-first in introductory computer science
An objects-first strategy for teaching introductory computer science courses is receiving increased attention from CS educators. In this paper, we discuss the challenge of the obj...
Stephen Cooper, Wanda Dann, Randy Pausch
BEHAVIOURIT
2007
91views more  BEHAVIOURIT 2007»
13 years 10 months ago
Reality is our laboratory: communities of practice in applied computer science
This paper presents a longitudinal study of the course ‘High-tech Entrepreneurship and New Media’. The course design is based on socio-cultural theories of learning and consid...
Markus Rohde, Ralf Klamma, Matthias Jarke, Volker ...