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GRAPHICSINTERFACE
2003
13 years 10 months ago
CInDeR: Collision and Interference Detection in Real-time using graphics hardware
Collision detection is a vital task in almost all forms of computer animation and physical simulation. It is also one of the most computationally expensive, and therefore a freque...
Dave Knott, Dinesh K. Pai
CG
2006
Springer
13 years 8 months ago
A dynamic bounding volume hierarchy for generalized collision detection
In this paper, we propose a new dynamic and efficient bounding volume hierarchy for breakable objects undergoing structured and/or unstructured motion. Our object
Thomas Larsson, Tomas Akenine-Möller
ICRA
2006
IEEE
128views Robotics» more  ICRA 2006»
14 years 2 months ago
Collision Detection of Cylindrical Rigid Bodies for Motion Planning
Abstract— This paper presents a novel methodology for detecting collisions of cylindrically shaped rigid bodies moving in three dimensions. This algorithm uses line geometry and ...
John Ketchell, Pierre M. Larochelle
CVGIP
2006
121views more  CVGIP 2006»
13 years 8 months ago
Tetrahedral and hexahedral invertible finite elements
We review an algorithm for the finite element simulation of elastoplastic solids which is capable of robustly and efficiently handling arbitrarily large deformation. In fact, the ...
Geoffrey Irving, Joseph Teran, Ronald Fedkiw
GRAPHICSINTERFACE
2003
13 years 10 months ago
Easy Realignment of k-DOP Bounding Volumes
In this paper we reconsider pairwise collision detection for rigid motions using a k-DOP bounding volume hierarchy. This data structure is particularly attractive because it is eq...
Christoph Fünfzig, Dieter W. Fellner