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SMA
2009
ACM
223views Solid Modeling» more  SMA 2009»
14 years 3 months ago
Particle-based forecast mechanism for continuous collision detection in deformable environments
Collision detection in geometrically complex scenes is crucial in physical simulations and real time applications. Works based on spatial hierarchical structures have been propose...
Thomas Jund, David Cazier, Jean-François Du...
PRESENCE
1998
123views more  PRESENCE 1998»
13 years 8 months ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
SMA
2008
ACM
203views Solid Modeling» more  SMA 2008»
13 years 8 months ago
Interactive continuous collision detection between deformable models using connectivity-based culling
We present an interactive algorithm for continuous collision detection between deformable models. We introduce two techniques to improve the culling efficiency and reduce the numb...
Min Tang, Sean Curtis, Sung-Eui Yoon, Dinesh Manoc...
IJRR
2002
129views more  IJRR 2002»
13 years 8 months ago
Deformable Free-Space Tilings for Kinetic Collision Detection
We present kinetic data structures for detecting collisions between a set of polygons that are moving continuously. Unlike classical collision detection methods that rely on bound...
Pankaj K. Agarwal, Julien Basch, Leonidas J. Guiba...
ISVC
2005
Springer
14 years 2 months ago
Comparing Sphere-Tree Generators and Hierarchy Updates for Deformable Objects Collision Detection
Abstract. This paper presents a quantitative evaluation of the accuracy of different sphere-tree construction methods when they are used in deformable bodies. The methods evaluate...
M. Garcia, S. Bayona, Pablo Toharia, C. Mendoza