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» Color Constancy using 3D Scene Geometry
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CVPR
2009
IEEE
14 years 12 months ago
Distributed Volumetric Scene Geometry Reconstruction With a Network of Distributed Smart Cameras
Central to many problems in scene understanding based on using a network of tens, hundreds or even thousands of randomly distributed cameras with on-board processing and wireless c...
Shubao Liu, Kongbin Kang, Jean-Philippe Tarel and ...
CVPR
2008
IEEE
14 years 9 months ago
Dense 3D motion capture from synchronized video streams
Abstract: This paper proposes a novel approach to nonrigid, markerless motion capture from synchronized video streams acquired by calibrated cameras. The instantaneous geometry of ...
Yasutaka Furukawa, Jean Ponce
IISWC
2006
IEEE
14 years 1 months ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
BMVC
2002
13 years 10 months ago
Improving architectural 3D reconstruction by plane and edge constraining
This paper presents new techniques for improving the structural quality of automatically acquired architectural 3D models. Common architectural features like parallelism and ortho...
H. Cantzler, Robert B. Fisher, Michel Devy
SIGGRAPH
1993
ACM
13 years 11 months ago
Leo: a system for cost effective 3D shaded graphics
A physically compact, low cost, high performance 3D graphics accelerator is presented. It supports shaded rendering of triangles and antialiased lines into a double-buffered 24-bi...
Michael F. Deering, Scott R. Nelson