We present a technique which allows capture of 3D surface geometry and a useful class of BRDFs using extremely simple equipment. A standard digital camera with an attached flash s...
James A. Paterson, David Claus, Andrew W. Fitzgibb...
We reconstruct geometry for a time-varying scene given by a number of video sequences. The dynamic geometry is represented by a 3D hypersurface embedded in space-time. The interse...
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
We introduce a new rational function (RF) model for radial lens distortion in wide-angle and catadioptric lenses, which allows the simultaneous linear estimation of motion and len...
Different applications in the field of vision-based navigation of autonomous mobile robots depend on the degree of knowledge of the environment. Indoor environment applications oft...