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» Color Constancy using 3D Scene Geometry
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CGF
2005
204views more  CGF 2005»
13 years 7 months ago
BRDF and geometry capture from extended inhomogeneous samples using flash photography
We present a technique which allows capture of 3D surface geometry and a useful class of BRDFs using extremely simple equipment. A standard digital camera with an attached flash s...
James A. Paterson, David Claus, Andrew W. Fitzgibb...
ICIP
2005
IEEE
14 years 9 months ago
Spacetime-continuous geometry meshes from multi-view video sequences
We reconstruct geometry for a time-varying scene given by a number of video sequences. The dynamic geometry is represented by a 3D hypersurface embedded in space-time. The interse...
Bastian Goldlücke, Marcus A. Magnor
VISUALIZATION
2005
IEEE
14 years 1 months ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
CVPR
2005
IEEE
14 years 9 months ago
A Rational Function Lens Distortion Model for General Cameras
We introduce a new rational function (RF) model for radial lens distortion in wide-angle and catadioptric lenses, which allows the simultaneous linear estimation of motion and len...
David Claus, Andrew W. Fitzgibbon
ECCV
1998
Springer
13 years 12 months ago
Stereo Vision-Based Navigation in Unknown Indoor Environment
Different applications in the field of vision-based navigation of autonomous mobile robots depend on the degree of knowledge of the environment. Indoor environment applications oft...
Oliver Schreer