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PAMI
2007
241views more  PAMI 2007»
13 years 7 months ago
Extreme Compression and Modeling of Bidirectional Texture Function
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
Michal Haindl, Jirí Filip
TOG
2012
184views Communications» more  TOG 2012»
11 years 10 months ago
Image melding: combining inconsistent images using patch-based synthesis
Current methods for combining two different images produce visible artifacts when the sources have very different textures and structures. We present a new method for synthesizing...
Soheil Darabi, Eli Shechtman, Connelly Barnes, Dan...
VISUALIZATION
2003
IEEE
14 years 22 days ago
Image Space Based Visualization of Unsteady Flow on Surfaces
We present a novel technique for direct visualization of unsteady flow on surfaces from computational fluid dynamics. The method generates dense representations of time-dependen...
Robert S. Laramee, Bruno Jobard, Helwig Hauser
SI3D
2010
ACM
13 years 7 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
ICCV
2005
IEEE
14 years 9 months ago
A Generative/Discriminative Learning Algorithm for Image Classification
We have developed a two-phase generative / discriminative learning procedure for the recognition of classes of objects and concepts in outdoor scenes. Our method uses both multipl...
Yi Li, Linda G. Shapiro, Jeff A. Bilmes