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PAMI
2007
241views more  PAMI 2007»
15 years 1 months ago
Extreme Compression and Modeling of Bidirectional Texture Function
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
Michal Haindl, Jirí Filip
TOG
2012
184views Communications» more  TOG 2012»
13 years 4 months ago
Image melding: combining inconsistent images using patch-based synthesis
Current methods for combining two different images produce visible artifacts when the sources have very different textures and structures. We present a new method for synthesizing...
Soheil Darabi, Eli Shechtman, Connelly Barnes, Dan...
124
Voted
VISUALIZATION
2003
IEEE
15 years 7 months ago
Image Space Based Visualization of Unsteady Flow on Surfaces
We present a novel technique for direct visualization of unsteady flow on surfaces from computational fluid dynamics. The method generates dense representations of time-dependen...
Robert S. Laramee, Bruno Jobard, Helwig Hauser
SI3D
2010
ACM
15 years 2 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
120
Voted
ICCV
2005
IEEE
16 years 4 months ago
A Generative/Discriminative Learning Algorithm for Image Classification
We have developed a two-phase generative / discriminative learning procedure for the recognition of classes of objects and concepts in outdoor scenes. Our method uses both multipl...
Yi Li, Linda G. Shapiro, Jeff A. Bilmes