As standard volume rendering is based on an integral in physical space (or “coordinate space”), it is inherently dependent on the scaling of this space. Although this dependen...
We describe a global illumination method combining two well known techniques: photon mapping and irradiance caching. The photon mapping method has the advantage of being view inde...
Jonathan Brouillat, Pascal Gautron, Kadi Bouatouch
The paper presents a single-pass, view-dependent method to solve the general rendering equation, using a combined finite element and random walk approach. Applying finite element t...
Efficient global illumination computation in dynamically changing environments is an important practical problem. In high-quality animation rendering costly "final gathering&...
Takehiro Tawara, Karol Myszkowski, Hans-Peter Seid...
Directional Coherence Maps as proposed by Guo in '98 are a very efficient acceleration technique for ray tracing based global illumination renderers. It vastly reduces the nu...