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ECCV
2006
Springer
14 years 12 months ago
Scene Classification Via pLSA
Given a set of images of scenes containing multiple object categories (e.g. grass, roads, buildings) our objective is to discover these objects in each image in an unsupervised man...
Anna Bosch, Andrew Zisserman, Xavier Muñoz
ETRA
2010
ACM
143views Biometrics» more  ETRA 2010»
14 years 5 months ago
Space-variant spatio-temporal filtering of video for gaze visualization and perceptual learning
We introduce an algorithm for space-variant filtering of video based on a spatio-temporal Laplacian pyramid and use this algorithm to render videos in order to visualize prerecor...
Michael Dorr, Halszka Jarodzka, Erhardt Barth
APGV
2004
ACM
143views Visualization» more  APGV 2004»
14 years 3 months ago
Perceiving translucent materials
Many common materials, including fruit, wax and human skin, are somewhat translucent. What makes an object look translucent or opaque? Here we use a recently developed computer gr...
Roland W. Fleming, Henrik Wann Jensen, Heinrich H....
ICPR
2010
IEEE
14 years 2 months ago
Vessel Bend-Based Cup Segmentation in Retinal Images
In this paper, we present a method for cup boundary detection from monocular colour fundus image to help quantify cup changes. The method is based on anatomical evidence such as v...
Gopal Datt Joshi, Jayanthi Sivaswamy, Kundan Karan...
LICS
1997
IEEE
14 years 1 months ago
How Much Memory is Needed to Win Infinite Games?
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of ...
Stefan Dziembowski, Marcin Jurdzinski, Igor Waluki...