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» Combining Instance Generation and Resolution
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VIS
2004
IEEE
134views Visualization» more  VIS 2004»
14 years 10 months ago
Projecting Tetrahedra without Rendering Artifacts
Hardware-accelerated direct volume rendering of unstructured volumetric meshes is often based on tetrahedral cell projection, in particular, the Projected Tetrahedra (PT) algorith...
David S. Ebert, Martin Kraus, Wei Qiao
SEMCO
2009
IEEE
14 years 4 months ago
An Algebraic Language for Semantic Data Integration on the Hidden Web
Semantic integration in the hidden Web is an emerging area of research where traditional assumptions do not always hold. Frequent changes, conflicts and the sheer size of the hid...
Shazzad Hosain, Hasan M. Jamil
RT
2004
Springer
14 years 3 months ago
All-Frequency Precomputed Radiance Transfer for Glossy Objects
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering of glossy surfaces and includes shadowing effects from dynamic, “all-frequen...
Xinguo Liu, Peter-Pike J. Sloan, Heung-Yeung Shum,...
COLCOM
2009
IEEE
14 years 2 months ago
Efficient dissemination of personalized video content in resource-constrained environments
— Video streaming on mobile devices such as PDA’s, laptop PCs, pocket PCs and cell phones is becoming increasingly popular. These mobile devices are typically constrained by th...
Piyush Parate, Lakshmish Ramaswamy, Suchendra M. B...
AFRIGRAPH
2009
ACM
14 years 1 months ago
Using an implicit min/max KD-tree for doing efficient terrain line of sight calculations
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Bernardt Duvenhage