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GAMEON
2000
13 years 10 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
WSC
1997
13 years 10 months ago
MODSIM III - A Tutorial
This tutorial introduces the MODSIM III language, showing how its simulation "world view" together with its object-oriented architecture and built in graphics contribute...
John Goble
IJCAI
1989
13 years 9 months ago
A Critique of the Valiant Model
This paper considers the Valiant framework as it is applied to the task of learning logical concepts from random examples. It is argued that the current interpretation of this Val...
Wray L. Buntine
COLING
1992
13 years 9 months ago
A Freely Available Wide Coverage Morphological Analyzer for English
This paper presents a morphological lexicon for English that handle more than 317000 inflected forms derived from over 90000 stems. The lexicon is available in two formats. The fi...
Daniel Karp, Yves Schabes, Martin Zaidel, Dania Eg...
TAMODIA
2007
13 years 9 months ago
Exploring Usability Needs by Human-Computer Interaction Patterns
Abstract. Covering quality aspects such as usability through the software development life cycle is challenging. These “-ilities” are generally difficult to grasp and usually ...
Markus Specker, Ina Wentzlaff