"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
This tutorial introduces the MODSIM III language, showing how its simulation "world view" together with its object-oriented architecture and built in graphics contribute...
This paper considers the Valiant framework as it is applied to the task of learning logical concepts from random examples. It is argued that the current interpretation of this Val...
This paper presents a morphological lexicon for English that handle more than 317000 inflected forms derived from over 90000 stems. The lexicon is available in two formats. The fi...
Daniel Karp, Yves Schabes, Martin Zaidel, Dania Eg...
Abstract. Covering quality aspects such as usability through the software development life cycle is challenging. These “-ilities” are generally difficult to grasp and usually ...