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140
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AGS
2009
Springer
15 years 11 months ago
Architecture for Affective Social Games
Abstract. The importance of affect in delivering engaging experiences in entertainment and education is well recognized. We introduce the Koko architecture, which describes a servi...
Derek J. Sollenberger, Munindar P. Singh
HAPTICS
2005
IEEE
15 years 10 months ago
Bi-Level and Anti-Aliased Rendering Methods for a Low-Resolution 2D Vibrotactile Array
We investigate rendering methods for 2D tactile arrays. We present four rendering methods, two of which are anti-aliased methods to improve display quality and smoothness. We desc...
Christoph W. Borst, Alp V. Asutay
HAPTICS
2005
IEEE
15 years 10 months ago
A First Investigation into the Effectiveness of Tactons
This paper reports two experiments relating to the design of Tactons (or tactile icons). The first experiment investigated perception of vibro-tactile “roughness” (created usi...
Lorna M. Brown, Stephen A. Brewster, Helen C. Purc...
124
Voted
HT
1997
ACM
15 years 8 months ago
An Architectural Model for Application Integration in Open Hypermedia Environments
This paper provides an architectural framework for modeling third-party application integrations with open hypermedia systems, which collects and extends the integration experienc...
E. James Whitehead Jr.
138
Voted
XPU
2010
Springer
15 years 2 months ago
Design and Development in the "Agile Room": Trialing Scrum at a Digital Agency
Scrum was trialed at Cimex — a Digital Media Agency in the UK. Our insights centre in particular around the close interactions between the designers and developer working in the ...
Katerina Tzanidou, Jennifer Ferreira