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VISUALIZATION
2005
IEEE
14 years 1 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
PVM
2005
Springer
14 years 29 days ago
Implementing Byte-Range Locks Using MPI One-Sided Communication
We present an algorithm for implementing byte-range locks using MPI passive-target one-sided communication. This algorithm is useful in any scenario in which multiple processes of ...
Rajeev Thakur, Robert B. Ross, Robert Latham
CLUSTER
2002
IEEE
14 years 14 days ago
I/O Analysis and Optimization for an AMR Cosmology Application
In this paper, we investigate the data access patterns and file I/O behaviors of a production cosmology application that uses the adaptive mesh refinement (AMR) technique for it...
Jianwei Li, Wei-keng Liao, Alok N. Choudhary, Vale...
IPPS
2003
IEEE
14 years 23 days ago
Quantifying Locality Effect in Data Access Delay: Memory logP
The application of hardware-parameterized models to distributed systems can result in omission of key bottlenecks such as the full cost of inter-node communication in a shared mem...
Kirk W. Cameron, Xian-He Sun
IPPS
2002
IEEE
14 years 12 days ago
Compiler-Directed I/O Optimization
Despite continued innovations in design of I/O systems, I/O performance has not kept pace with the progress in processor and communication technology. This paper addresses this I/...
Mahmut T. Kandemir, Alok N. Choudhary