Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
We present an algorithm for implementing byte-range locks using MPI passive-target one-sided communication. This algorithm is useful in any scenario in which multiple processes of ...
In this paper, we investigate the data access patterns and file I/O behaviors of a production cosmology application that uses the adaptive mesh refinement (AMR) technique for it...
Jianwei Li, Wei-keng Liao, Alok N. Choudhary, Vale...
The application of hardware-parameterized models to distributed systems can result in omission of key bottlenecks such as the full cost of inter-node communication in a shared mem...
Despite continued innovations in design of I/O systems, I/O performance has not kept pace with the progress in processor and communication technology. This paper addresses this I/...